The Sims 4 Walkthrough: Guide to Exploring Space

Open spaaaaaaace! The Sims 4 has some new horizons to explore, and one of them is the infinite majesty of the universe. (Granted, you do so via text boxes, but it’s better than nothing.) It is entirely possible to send your sims up into space on a regular basis, and doing so can yield up some decent rewards… but, at the very least, you’re gonna have to shell out some major dough for the honour.
Space exploration requires a rocket, which can be purchased and built for a mighty $6,000 total (assuming you’ve purchased the Steampunk Flyamajig - Astronauts who have specialized may purchase one of two other rockets instead). Each time the rocket crashes you’ll have to rebuild it for another $1,000, so, yeah. Pricey. Constructing a rocket also unlocks the Rocket Science skill, the levels of which allow your sim to upgrade various parts of the rocket… as well as fly it more capably, resulting in fewer crashes. The upgrade options on your rocket, once your sim reaches level ten of Rocket Science, include:
  • Expand Cargo Bay
  • Install landing Stabilizers
  • Install Landing Computer
  • Install Ion Cannon Defense System
  • Expand Fuel Storage Tank
  • Improve Maneuvering Thrusters
All of the above will make your rocket tougher, and most factor into the meat and potatoes of the rocket: a series of space scenarios, accessible via the Explore Space command.

Space Scenarios
Choose to Explore Space and your sim will step into the rocket and blast off for a few hours. Once it reaches space, the rocket will encounter one of a few dozen possible scenarios. Most scenarios are multiple choice mini-stories, and the outcomes are different based on your sim’s skill levels, current mood, and, more often than not, the upgrades to your rocket. The stronger your rocket, the more likely your escapades in the stars will end in reward.
Below is an in-progress compilation of the scenarios you may encounter while flitting about in space. There are a ridiculous number of variables at play here, so compiling a complete list may take a while. Each scenario contains three elements:
  • Title, in bold. This is the first named text box you’ll encounter, and, thus, is the name of the scenario for this article’s purposes.
  • Subtitles, in italics. As you progress through a scenario you may be presented with options that take you to yet more options, each with their own title. Follow the subtitles to discover what will happen if you commit to certain paths. (I’ve tried to make progression logical, but in some cases you’ll just have to skim down until you find the next subtitle in the sequence.)
  • Options. Each subtitle comes with two options. The outcome of those options is listed beside the text from the game. Any entries in italics lead to another subtitle, typically further down the list (though sometimes looped back, if multiple options lead to one outcome).
Some scenarios - for example, Space Madness??! - seem to stop appearing after your astronaut gains enough Rocket Science skill levels. If this happens, try out a different sim with few Rocket Science levels to get back to those scenarios..





A Distress Call
  • Tow the Whole Ship - End of scenario, may destroy ship if not upgraded; gain one Alien if upgraded
  • Rescue the Pilot - Gain Upgrade Parts, end of scenario
A Lush Planet
  • Land Near Ruins - Ruins of an Alien Civilization
  • Land Near Jungle - Little Blue Critters… With Teeth!
Ruins of an Alien Civilization
  • Leave Artifacts - Gain a Space Rock
  • Take Artifacts - Gain a Space Rock, ship may crash upon landing
Little Blue Critters… With Teeth!
  • Catch Alive - Gain one Alien, end of scenario
  • Inject and Preserve - Gain one Alien, end of scenario
A Mysterious Message
  • Talk Sense into Them - End of scenario
  • Confiscate “Weapons” - Gain one Alien, end of scenario
A Populous Toilet Seat
  • Stay and Rule - The Choice
  • Go Home - End of scenario
The Choice
  • Be Angry and Jealous - Not so Nice
  • Be Loving and Benevolent - Gift of Water
Gift of Water
  • Sprinkle Some Water -
  • Build Irrigation System - Infrastructure for the Future
Infrastructure for the Future
  • Lead Them to Land - End of scenario
  • Let Them Figure It Out -
Not so Nice
  • Ignore Their Pleas -
  • Send a Natural Disaster - Floods of Doom
Floods of Doom
  • Help Them Rebuild -
  • Don’t Help Them Rebuild - Muahahaha!
Muahahaha!
  • Turn Off the Lights - End of scenario
  • Just Leave - End of scenario
A Sighting
  • Try to Communicate - Gain several Space Rocks, end of scenario or Miscommunication
  • Watch Quietly - End of scenario
Miscommunication
  • Fight - Gain Space Rock, end of scenario
  • Flee - End of scenario
Abduction?
  • Put Ball in Triangular Hole - End of scenario
  • Put Ball in Round Hole - Applause!
Applause!
  • Inspect the Hat - End of scenario
  • Wear the Hat - Well Done!
Well Done!
  • Sit in Chair - End of scenario
  • Sit Next to Chair - Wise Choice
Wise Choice
  • Don’t Grab the Jewels - End of scenario
  • Grab the Jewels -
Accidental Bootlegger
  • Hide the Cargo - Gain an Unidentified Fruit Object, end of scenario
  • Turn it Over - Receive some cash, end of scenario
Asteroid Approaching!
  • Try to Blast It - Gain some Space Rocks, end of scenario
  • Block it With Ship - End of scenario, may crash upon landing
Comm Alert
  • Planet Government - Emperor’s Decree
  • Moon Colony - Moon of the Oppressed
Emperor’s Decree
  • Threaten Colonists - Gain an Alien, End of scenario, Sad
  • Try to Talk to Them - End of scenario, ship may crash upon landing
Moon of the Oppressed
  • Assist Colonist Plot - Gain Cowplant Berry, end of scenario
  • Warn Planet - Gain an Alien, end of scenario
Commerce in Deep Space
  • Take All the Cargo - End of scenario if Cargo Bay has not been expanded, may receive cash;
  • Take Only a Little - Cash, end of scenario
Don’t Litter (Please)
  • Try to Grab Ship - End of scenario
  • Radio for Help -
Derelict Vessel
  • Board Ship - Ooh, Science!
  • Gather Parts - End of scenario
Ooh, Science!
  • Biology Lab - In the Biology Lab…
  • Geology Lab - In the Geology Lab…
In the Biology Lab…
  • Keep Looking - Gain an Alien, end of scenario; chance the ship will crash when it lands
  • Leave Quickly - End of scenario
In the Geology Lab…
  • Keep Looking - Gain a Space Rock, end of scenario; chance the ship will crash when it lands
  • Leave Quickly - End of scenario
Escape Pod Adrift
  • Bring on Board - Alien on Board
  • Dismantle - Gain some Upgrade Parts, end of scenario
Alien on Board
  • Catch it - Gain one Alien, end of scenario
  • Throw it Out - End of scenario
Lost in a Nebula
As far as I can tell, which result you get is random, regardless of your choice.
  • Send Distress Call - Gain one Alien and one Space Rock or end of scenario or A Ship of Nebulous Intentions
  • Forge Forward - Gain one Alien and one Space Rock or end of scenario
A Ship of Nebulous Intentions
  • Follow - End of scenario, ship may crash upon landing
  • Go it Alone - End of scenario
Lost in Space!
  • Follow the Map - The Tunnel
  • Keep Cruising - The Tunnel
The Tunnel
  • Yes - ________’s Been Seen!
  • No - End of scenario, ship may be destroyed on landing
_______’s Been Seen!
  • Talk to Aliens - End of scenario
  • Run Like Crazy - End of scenario
Message for _______
  • Try to Clean - A Big Bunny
  • Shoot At It - Ready… Aim… Fire!
Ready… Aim… Fire!
  • Call It a Day - A Big Bunny
  • Shoot It Again - A Big Bunny; may end differently if Focused
A Big Bunny
  • Blast It - End of scenario if Ion Cannon Defense System has not been installed
  • Flee - End of scenario
Moving Day
  • Cram it - Gain Alien, end of scenario; ends differently if cargo bay is upgraded
  • Give Up - End of scenario
Pookapoo, Where Are You?
  • Disclose Mission - The Red Leash
  • Make an Excuse - The Red Leash
The Red Leash
  • Confront Her - End of scenario
  • Investigate Cages - To Inject or Not to Inject?
To Inject or Not to Inject?
  • Yes - Space Dog Should Stick Out…
  • No -
Space Dog Should Stick Out…
  • Search Cages - End of scenario if not upgraded
  • Find Exit -
Reach for the Moon
  • Land - May crash if ship is not upgraded
  • Orbit - End of scenario
Small Craft Spotted!
PROBABLY CHANGES WITH AN UPGRADED SHIP
  • Accept - Not Going so Well!
  • Reject - Gain Upgrade Parts, end of scenario
Not Going so Well!
  • Fight - End of scenario
  • Give Up - End of scenario
Something’s Alive!
  • Call Out - No Reply
  • Take by Surprise - Captured!
No Reply
  • Brace Door - A Small Cry of Distress
  • Go in Swinging - The Stowaway
A Small Cry of Distress
  • Stick to Guns -
  • Take a Peek - Captured!
Captured!
  • Comply - The Stowaway
  • Reason - Cash, end of scenario
The Stowaway
  • Take a Joyride - Joy Ride in Space!
  • Refuse / Report to Authorities - End of scenario, may crash upon landing
Joy Ride in Space!
  • Pull Over - Gain an Alien, end of scenario
  • Try to Outrun -
Space Madness??!
  • Turn Fan Higher - Feeling Good!
  • Swap CO2 Scrubber - Swap CO2 Scrubber
Feeling Good!
  • Eject Escape Pods - Still Too Heavy!
  • Dump Fuel - End of scenario
Still Too Heavy!
  • Jettison Cargo - Still Too Heavy! (2)
  • Rip Out Wires - End of scenario
Still Too Heavy! (2)
  • Throw Up - End of scenario
  • Take a Nap -
Space Pirates!
  • Talk to Them - End of scenario
  • Attack! - ______ is Fierce!
________ is Fierce!
  • Take the Offer - Gain one Alien, end of scenario
  • Blow ‘Em Up! - Gain items, end of scenario
Space Race
  • Enter Race - Zoom!
  • Decline - End of scenario
Zoom!
  • Keep Pace - End of scenario
  • Push It - End of scenario without Upgraded Thrusters, rocket may be destroyed; gain an item if Upgraded Thrusters
Stuck Behind Red Tooth
  • Blast Racer - End of scenario if weapons are not upgraded; rocket may be destroyed upon landing
  • Keep Racing - End of scenario
Strange Turn of Events
This is a very strange event, and mapping it out doesn’t work that well. As far as I can tell, you effectively need to repeat the same set of actions twice. For example, if you Navigated a Wreck, you need to Salvage Mission or Scan For Life twice. You also need to match Exited Hyperspace and Warped Subspace with the same option. Choose the other option on the second time through and your ship has a good chance of crashing once the scenario is over. You don’t appear to get anything out of it - you just want to not crash.
Technical Troubles
Technical Difficulties
  • Try to Fix It - End of scenario
  • Radio For Help - End of scenario
Fun With the Sun
  • Reason with Alien - End of scenario
  • Threaten with Cannons - Gain space rocks, end of scenario
Catch-22
  • Reboot Dynotherms - Reboot
  • Call Tech Support - Calling Tech Support
Reboot
  • Yes - End of scenario, may crash the ship on landing
  • No - End of scenario
Calling Tech Support
  • Reboot Dynotherms - Reboot
  • Stay On the Line - On Hold
On Hold
  • Reboot Dynotherms - Reboot
  • Stay On the Line - Calling Tech Support (2)
Calling Tech Support (2)
  • “Ship Repairs” - End of scenario
  • “Space Madness” -
Turbulence Ahead!
  • Head West - The Market
  • Brave the Mountains - Spotted at the Summit, may end the scenario with a potential crash
The Market
  • Try to Communicate - End of scenario; may end differently with higher social skills (Charisma, perhaps?) - can receive an item if successful
  • Steal the Part - End of scenario
Spotted at the Summit
  • Fly the Ship - The Beast
  • Scavenge Parts -
The Beast
  • Strike Beast - Gain one Alien, end of scenario
  • Run!
Share this article :
+
0 Komentar untuk "The Sims 4 Walkthrough: Guide to Exploring Space"

Hacker See. Diberdayakan oleh Blogger.